You Can Play Chess With The Kings Knight Chess Club
Here are some Basic Chess Guidelines, In Your Interest:
History of Chess
The origins of chess are not exactly clear, though most believe it evolved from earlier chess-like games played in India
almost two thousand years ago.The game of chess we know today has been around since the 15th century where it became popular
The Goal of Chess
Chess is a game played between two opponents on opposite sides of a board containing 64 squares of alternating colors.
Each player has 16 pieces: 1 king, 1 queen, 2 rooks, 2 bishops, 2 knights, and 8 pawns. The goal of the game is to checkmate
the other king. Checkmate happens when the king is in a position to be captured (in check) and cannot escape from capture.
Starting a Game
At the beginning of the game the chessboard is laid out so that each player has the white (or light) color square in the
bottom right-hand side. The chess pieces are then arranged the same way each time. The second row (or rank) is filled with
pawns. The rooks go in the corners, then the knights next to them, followed by the bishops, and finally the queen, who always
goes on her own matching color (white queen on white, black queen on black), and the king on the remaining square.
The player with the white pieces always moves first. Therefore, players generally decide who will get to be white by chance
or luck such as flipping a coin or having one player guess the color of the hidden pawn in the other player's hand. White
then makes a move, followed by black, then white again, then black and so on until the end of the game.
How the Pieces Move
Each of the 6 different kinds of pieces moves differently. Pieces cannot move through other pieces (though the knight
can jump over other pieces), and can never move onto a square with one of their own pieces. However, they can be moved to
take the place of an opponent's piece which is then captured. Pieces are generally moved into positions where they can capture
other pieces (by landing on their square and then replacing them), defend their own pieces in case of capture, or control
important squares in the game.
The king is the most important piece, but is one of the weakest. The king can only move one square in any direction -
up, down, to the sides, and diagonally. Click on the '>' button in the diagram below to see how the king can move around
the board. The king may never move himself into check (where he could be captured).
The queen is the most powerful piece. She can move in any one straight direction - forward, backward, sideways, or diagonally
- as far as possible as long as she does not move through any of her own pieces. And, like with all pieces, if the queen captures
an opponent's piece her move is over. Click through the diagram below to see how the queens move. Notice how the white queen
captures the black queen and then the black king is forced to move.
The rook may move as far as it wants, but only forward, backward, and to the sides. The rooks are particularly powerful
pieces when they are protecting each other and working together!
The bishop may move as far as it wants, but only diagonally. Each bishop starts on one color (light or dark) and must
always stay on that color. Bishops work well together because they cover up each other’s weaknesses.
Knights move in a very different way from the other pieces; going two squares in one direction, and then one more move
at a 90 degree angle. Knights are also the only pieces that can move over other pieces.
Pawns are unusual because they move and capture in different ways: they move forward, but capture diagonally. Pawns can
only move forward one square at a time, except for their very first move where they can move forward two squares. Pawns can
only capture one square diagonally in front of them. They can never move or capture backwards. If there is another piece directly
in front of a pawn he cannot move past or capture that piece.
Pawns have another special ability and that is that if a pawn reaches the other side of the board it can become any other
chess piece (called promotion). A pawn may be promoted to any piece. [NOTE: A common misconception is that pawns may only
be exchanged for a piece that has been captured. That is NOT true.] A pawn is usually promoted to a queen. Only pawns may
The last rule about pawns is called en passant, which is French for in passing. If a pawn moves out two squares on its
first move, and by doing so lands to the side of an opponent's pawn (effectively jumping past the other pawn's ability to
capture it), that other pawn has the option of capturing the first pawn as it passes by. This special move must be done immediately
after the first pawn has moved past, otherwise the option to capture it is no longer available.
One other special rule is called castling. This move allows you to do two important things all in one move: get your king
to safety (hopefully), and get your rook out of the corner and into the game. On a player's turn he may move his king two
squares over to one side and then move the rook from that side's corner to right next to the king on the opposite side. (See
the example below.) However, in order to castle, the following conditions must be met:
it must be that king's very first move. it must be that rook's very first move and there cannot be any pieces between
the king and rook to move, the king may not be in check or pass through check. Notice that when you castle one direction the
king is closer to the side of the board. That is called castling kingside. Castling to the other side, through where the queen
sat, is called castling queenside. Regardless of which side, the king always moves only two squares when castling.
Check & Checkmate
As stated before, the purpose of the game is to checkmate the opponent's king. This happens when the king is put into
check and cannot get out of check. There are only three ways a king can get out of check: move out of the way (though he cannot
castle!), block the check with another piece, or capture the piece threatening the king. If a king cannot escape checkmate
then the game is over. Customarily the king is not captured or removed from the board, the game is simply declared over.
Occasionally chess games do not end with a winner, but with a draw. There are 5 reasons why a chess game may end in a
The position reaches a stalemate where it is one player's turn to move, but his king is NOT in check and yet he does not
have another legal move. The players may simply agree to a draw and stop playing. There are not enough pieces on the board
to force a checkmate (example: a king and a bishop vs.a king) A player declares a draw if the same exact position is repeated
three times (though not necessarily three times in a row). Fifty consecutive moves have been played where neither player has
moved a pawn or captured a piece.
Chess960 (also called Fischer Random) is a chess variant that follows all of the normal rules of chess, but where the
"opening theory" does not play a large role in the game. The starting position of the pieces is randomly chosen
by following only 2 rules: the bishops must be on opposite colors, and there must be one rook on each side of the king. The
black and white pieces are in a mirrored position. There are exactly 960 possible starting scenarios that follow these rules
(thus the name "960"). The only odd rule is with castling: the rules are mostly the same (king and rook cannot have
moved and cannot castle through check or in check), with the additional rule that the squares between where the king and castled
rook will end up must be vacant from all pieces except the king and rook. For more info and examples, click here.
Some Tournament Rules
Many tournaments follow a set of common, similar rules. These rules do not necessarily apply to play at home or online.
If a player touches one of their own pieces they must move that piece as long as it is a legal move. If a player touches
an opponent's piece, they must capture that piece. A player who wishes to touch a piece only to adjust it on the board must
first announce the intention, usually by saying adjust.
Introduction to Clocks and Timers
Most tournaments use timers to regulate the time spent on each game, not on each move. Each player gets the same amount
of time to use for their entire game and can decide how to spend that time. Once a player makes a move they then touch a button
or hit a lever to start the opponent's clock. If a player runs out of time and the opponent calls the time, then the player
who ran out of time loses the game (unless the opponent does not have enough pieces to checkmate, in which case it is a draw).
#1 Protect your King
There are four simple things that every chess player should know:
Get your king to the corner of the board where he is usually safer. Don't put off castling. You should usually castle
as quickly as possible. Remember, it doesn't matter how close you are to checkmating your opponent if your own king is checkmated
#2 Don't give pieces away
Don't carelessly lose your pieces! Each piece is valuable and you can't win a game without pieces to checkmate. There
is an easy system that most players use to keep track of the relative value of each chess piece:
A pawn is worth 1
A knight is worth 3
A bishop is worth 3
A rook is worth 5
A queen is worth 9
The king is infinitely valuable
At the end of the game these points don't mean anything; it is simply a system you can use to make decisions while playing,
helping you know when to capture, exchange, or make other moves.
#3 Control the Center
You should try and control the center of the board with your pieces and pawns. If you control the center, you will have
more room to move your pieces and will make it harder for your opponent to find good squares for his pieces. In the example
above white makes good moves to control the center while black plays bad moves.
#4 Use all of your pieces
In the example above white got all of his pieces in the game! Your pieces don't do any good when they are sitting back
on the first row. Try and develop all of your pieces so that you have more to use when you attack the king. Using one or two
pieces to attack will not work against any decent opponent.
Getting Better at Chess
Knowing the rules and basic strategies is only the beginning - there is so much to learn in chess that you can never learn
it all in a lifetime! To improve you need to do three things:
Just keep playing! Play as much as possible. You should learn from each game; those you win and those you lose.
If you really want to improve quickly then pick up a [recommended chess book]. There are also many resources on Chess.com
to help you study and improve.
#3 Have fun
Don't get discouraged if you don't win all of your games right away. Everyone loses; even world champions. As long as
you continue to have fun and learn from the games you lose then you can enjoy chess forever!
The wolf also shall dwell with the lamb, and the leopard shall lie down with the kid, and the calf and the
young lion and the fatted calf together, and a little child shall lead them.